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osu-lazer/osu.Game/Screens/Play/HotkeyRetryOverlay.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using System;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play
{
public class HotkeyRetryOverlay : Container, IKeyBindingHandler<GlobalAction>
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{
public Action Action;
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private Box overlay;
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private const int activate_delay = 400;
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private const int fadeout_delay = 200;
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private bool fired;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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Children = new Drawable[]
{
overlay = new Box
{
Alpha = 0,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
}
};
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}
public bool OnPressed(GlobalAction action)
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{
if (action != GlobalAction.QuickRetry) return false;
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overlay.FadeIn(activate_delay, Easing.Out);
return true;
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}
public bool OnReleased(GlobalAction action)
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{
if (action != GlobalAction.QuickRetry) return false;
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overlay.FadeOut(fadeout_delay, Easing.Out);
return true;
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}
protected override void Update()
{
base.Update();
if (!fired && overlay.Alpha == 1)
{
fired = true;
Action?.Invoke();
}
}
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}
}