mirror of
https://github.com/ppy/osu.git
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66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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using System;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens.Play
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{
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public class RetryOverlay : Container
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{
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public Action Action;
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public Action OnKeyPressed;
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public Action OnKeyReleased;
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private SampleChannel retrySample;
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private bool keyIsHeld;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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retrySample = audio.Sample.Get(@"Menu/menuback");
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AlwaysPresent = true;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (args.Key == Key.Tilde)
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{
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keyIsHeld = true;
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OnKeyPressed();
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Delay(500).Schedule(() =>
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{
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if (keyIsHeld)
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{
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retrySample.Play();
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Action();
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}
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});
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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if (args.Key == Key.Tilde)
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{
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keyIsHeld = false;
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OnKeyReleased();
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return true;
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}
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return base.OnKeyUp(state, args);
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}
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}
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}
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