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osu-lazer/osu.Game/Screens/Play/RetryOverlay.cs

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2017-04-09 22:44:19 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using System;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play
{
public class RetryOverlay : Container
{
public Action Action;
public Action OnKeyPressed;
public Action OnKeyReleased;
private SampleChannel retrySample;
private bool keyIsHeld;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
retrySample = audio.Sample.Get(@"Menu/menuback");
AlwaysPresent = true;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Tilde)
{
keyIsHeld = true;
OnKeyPressed();
Delay(500).Schedule(() =>
{
if (keyIsHeld)
{
retrySample.Play();
Action();
}
});
return true;
}
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == Key.Tilde)
{
keyIsHeld = false;
OnKeyReleased();
return true;
}
return base.OnKeyUp(state, args);
}
}
}