1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 11:47:52 +08:00
osu-lazer/osu.Game/Screens/Edit/ExternalEditScreen.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

253 lines
8.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osuTK;
namespace osu.Game.Screens.Edit
{
internal partial class ExternalEditScreen : OsuScreen
{
[Resolved]
private GameHost gameHost { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; } = null!;
[Resolved]
private Editor editor { get; set; } = null!;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
private Task? fileMountOperation;
public ExternalEditOperation<BeatmapSetInfo>? EditOperation;
private FillFlowContainer flow = null!;
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Container
{
Masking = true,
CornerRadius = 20,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 500,
AutoSizeEasing = Easing.OutQuint,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
flow = new FillFlowContainer
{
Margin = new MarginPadding(20),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(15),
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
fileMountOperation = begin();
}
public override bool OnExiting(ScreenExitEvent e)
{
// Don't allow exiting until the file mount operation has completed.
// This is mainly to simplify the flow (once the screen is pushed we are guaranteed an attempted mount).
if (fileMountOperation?.IsCompleted == false)
return true;
// If the operation completed successfully, ensure that we finish the operation before exiting.
// The finish() call will subsequently call Exit() when done.
2024-07-10 13:51:34 +08:00
if (EditOperation != null)
{
finish().FireAndForget();
return true;
}
return base.OnExiting(e);
}
private async Task begin()
{
showSpinner("Exporting for edit...");
await Task.Delay(500).ConfigureAwait(true);
try
{
EditOperation = await beatmapManager.BeginExternalEditing(editorBeatmap.BeatmapInfo.BeatmapSet!).ConfigureAwait(true);
}
catch (Exception ex)
{
Logger.Log($@"Failed to initiate external edit operation: {ex}", LoggingTarget.Database);
fileMountOperation = null;
showSpinner("Export failed!");
await Task.Delay(1000).ConfigureAwait(true);
this.Exit();
}
flow.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Beatmap is mounted externally",
Font = OsuFont.Default.With(size: 30),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new OsuTextFlowContainer
{
Padding = new MarginPadding(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 350,
AutoSizeAxes = Axes.Y,
Text = "Any changes made to the exported folder will be imported to the game, including file additions, modifications and deletions.",
},
new PurpleRoundedButton
{
Text = "Open folder",
Width = 350,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = openDirectory,
Enabled = { Value = false }
},
new DangerousRoundedButton
{
Text = "Finish editing and import changes",
Width = 350,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = () => finish().FireAndForget(),
Enabled = { Value = false }
}
};
Scheduler.AddDelayed(() =>
{
foreach (var b in flow.ChildrenOfType<RoundedButton>())
b.Enabled.Value = true;
openDirectory();
}, 1000);
}
private void openDirectory()
{
if (EditOperation == null)
return;
// Ensure the trailing separator is present in order to show the folder contents.
gameHost.OpenFileExternally(EditOperation.MountedPath.TrimDirectorySeparator() + Path.DirectorySeparatorChar);
}
private async Task finish()
{
2024-07-09 20:53:57 +08:00
string originalDifficulty = editor.Beatmap.Value.Beatmap.BeatmapInfo.DifficultyName;
showSpinner("Cleaning up...");
Live<BeatmapSetInfo>? beatmap = null;
try
{
beatmap = await EditOperation!.Finish().ConfigureAwait(true);
}
catch (Exception ex)
{
Logger.Log($@"Failed to finish external edit operation: {ex}", LoggingTarget.Database);
showSpinner("Import failed!");
await Task.Delay(1000).ConfigureAwait(true);
}
// Setting to null will allow exit to succeed.
EditOperation = null;
if (beatmap == null)
this.Exit();
else
{
// the `ImportAsUpdate()` flow will yield beatmap(sets) with online status of `None` if online lookup fails.
// coerce such models to `LocallyModified` state instead to unify behaviour with normal editing flow.
beatmap.PerformWrite(s =>
{
if (s.Status == BeatmapOnlineStatus.None)
s.Status = BeatmapOnlineStatus.LocallyModified;
foreach (var difficulty in s.Beatmaps.Where(b => b.Status == BeatmapOnlineStatus.None))
difficulty.Status = BeatmapOnlineStatus.LocallyModified;
});
var closestMatchingBeatmap =
beatmap.Value.Beatmaps.FirstOrDefault(b => b.DifficultyName == originalDifficulty)
?? beatmap.Value.Beatmaps.First();
2024-07-09 20:53:57 +08:00
editor.SwitchToDifficulty(closestMatchingBeatmap);
}
}
private void showSpinner(string text)
{
foreach (var b in flow.ChildrenOfType<RoundedButton>())
b.Enabled.Value = false;
flow.Children = new Drawable[]
{
new OsuSpriteText
{
Text = text,
Font = OsuFont.Default.With(size: 30),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new LoadingSpinner
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
State = { Value = Visibility.Visible }
},
};
}
}
}