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osu-lazer/osu.Game/Overlays/OnlineOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
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namespace osu.Game.Overlays
{
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public abstract class OnlineOverlay<T> : FullscreenOverlay<T>
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where T : OverlayHeader
{
protected override Container<Drawable> Content => content;
[Cached]
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protected readonly OverlayScrollContainer ScrollFlow;
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protected readonly LoadingLayer Loading;
private readonly Container content;
protected OnlineOverlay(OverlayColourScheme colourScheme, bool requiresSignIn = true)
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: base(colourScheme)
{
var mainContent = requiresSignIn
? new OnlineViewContainer($"Sign in to view the {Header.Title.Title}")
: new Container();
mainContent.RelativeSizeAxes = Axes.Both;
mainContent.AddRange(new Drawable[]
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{
ScrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header.With(h => h.Depth = float.MinValue),
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
}
}
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},
Loading = new LoadingLayer(true)
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});
base.Content.Add(mainContent);
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}
}
}