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osu-lazer/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TaikoHealthProcessorTest
{
[Test]
public void TestHitsOnlyGreat()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestHitsAboveThreshold()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestHitsBelowThreshold()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5));
Assert.That(healthProcessor.HasFailed, Is.True);
});
}
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[Test]
public void TestDrumRollOnly()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new DrumRoll { Duration = 2000 }
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
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var nestedJudgement = nested.Judgement;
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healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
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var judgement = beatmap.HitObjects[0].Judgement;
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestSwellOnly()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
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new Swell { Duration = 2000 }
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}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
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var nestedJudgement = nested.Judgement;
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healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
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var judgement = beatmap.HitObjects[0].Judgement;
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
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[Test]
public void TestMissHitAndHitSwell()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Swell { Duration = 2000 }
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
foreach (var nested in beatmap.HitObjects[1].NestedHitObjects)
{
var nestedJudgement = nested.CreateJudgement();
healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
var judgement = beatmap.HitObjects[1].CreateJudgement();
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(0));
Assert.That(healthProcessor.HasFailed, Is.True);
});
}
private static readonly object[][] test_cases =
[
// hitobject, fail expected after miss
[new Hit(), true],
[new Hit.StrongNestedHit(new Hit()), false],
[new DrumRollTick(new DrumRoll()), false],
[new DrumRollTick.StrongNestedHit(new DrumRollTick(new DrumRoll())), false],
[new DrumRoll(), false],
[new SwellTick(), false],
[new Swell(), false]
];
[TestCaseSource(nameof(test_cases))]
public void TestFailAfterMinResult(TaikoHitObject hitObject, bool failExpected)
{
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(new TaikoBeatmap
{
HitObjects = { hitObject }
});
var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
result.Type = result.Judgement.MinResult;
healthProcessor.ApplyResult(result);
Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected));
}
[TestCaseSource(nameof(test_cases))]
public void TestNoFailAfterMaxResult(TaikoHitObject hitObject, bool _)
{
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(new TaikoBeatmap
{
HitObjects = { hitObject }
});
var result = new JudgementResult(hitObject, hitObject.CreateJudgement());
result.Type = result.Judgement.MaxResult;
healthProcessor.ApplyResult(result);
Assert.That(healthProcessor.HasFailed, Is.False);
}
}
}