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osu-lazer/osu.Game.Tests/Visual/TestCasePlayerLoader.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
public class TestCasePlayerLoader : ManualInputManagerTestCase
{
private PlayerLoader loader;
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Beatmap.Value = new DummyWorkingBeatmap(game);
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AddStep("load dummy beatmap", () => Add(loader = new PlayerLoader(() => new Player
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
})));
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current");
AddStep("load slow dummy beatmap", () =>
{
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SlowLoadPlayer slow = null;
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Add(loader = new PlayerLoader(() => slow = new SlowLoadPlayer
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
}));
Scheduler.AddDelayed(() => slow.Ready = true, 5000);
});
AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current");
}
protected class SlowLoadPlayer : Player
{
public bool Ready;
[BackgroundDependencyLoader]
private void load()
{
while (!Ready)
Thread.Sleep(1);
}
}
}
}