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osu-lazer/osu.Game/Screens/Edit/Editor.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Screens;
using osu.Game.Beatmaps;
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using osu.Game.Screens.Backgrounds;
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namespace osu.Game.Screens.Edit
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{
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internal class Editor : ScreenWhiteBox
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{
private WorkingBeatmap beatmap;
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public Editor(WorkingBeatmap workingBeatmap)
{
beatmap = workingBeatmap;
}
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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protected override void OnEntering(Screen last)
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{
base.OnEntering(last);
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
beatmap.Track?.Stop();
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}
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protected override bool OnExiting(Screen next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
beatmap.Track?.Start();
return base.OnExiting(next);
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}
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}
}