1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 09:37:24 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs

102 lines
3.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using System.Diagnostics;
using JetBrains.Annotations;
2018-11-09 12:58:46 +08:00
using osu.Framework.Allocation;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
public new SliderHeadCircle HitObject => (SliderHeadCircle)base.HitObject;
[CanBeNull]
public Slider Slider => DrawableSlider?.HitObject;
2020-12-03 19:03:39 +08:00
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult;
private readonly IBindable<int> pathVersion = new Bindable<int>();
2018-11-09 12:58:46 +08:00
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
2020-11-12 14:59:48 +08:00
public DrawableSliderHead()
{
}
public DrawableSliderHead(SliderHeadCircle h)
2018-04-13 17:19:50 +08:00
: base(h)
{
2018-11-09 12:58:46 +08:00
}
2018-04-13 17:19:50 +08:00
2018-11-09 12:58:46 +08:00
[BackgroundDependencyLoader]
private void load()
{
2020-11-05 12:51:46 +08:00
PositionBindable.BindValueChanged(_ => updatePosition());
2020-11-12 14:59:48 +08:00
pathVersion.BindValueChanged(_ => updatePosition());
}
protected override void OnFree()
2020-11-12 14:59:48 +08:00
{
base.OnFree();
2020-11-12 14:59:48 +08:00
2020-12-03 19:03:39 +08:00
pathVersion.UnbindFrom(DrawableSlider.PathVersion);
2020-11-12 14:59:48 +08:00
}
2020-12-03 18:46:42 +08:00
protected override void OnApply()
2020-11-12 14:59:48 +08:00
{
2020-12-03 18:46:42 +08:00
base.OnApply();
2020-11-12 14:59:48 +08:00
2020-12-03 19:03:39 +08:00
pathVersion.BindTo(DrawableSlider.PathVersion);
2020-11-12 14:59:48 +08:00
2020-12-03 19:03:39 +08:00
OnShake = DrawableSlider.Shake;
CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? true;
2018-04-13 17:19:50 +08:00
}
protected override void Update()
{
base.Update();
Debug.Assert(Slider != null);
Debug.Assert(HitObject != null);
if (HitObject.TrackFollowCircle)
{
double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1);
2018-04-13 17:19:50 +08:00
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!IsHit)
Position = Slider.CurvePositionAt(completionProgress);
}
2018-04-13 17:19:50 +08:00
}
protected override HitResult ResultFor(double timeOffset)
{
Debug.Assert(HitObject != null);
if (HitObject.JudgeAsNormalHitCircle)
return base.ResultFor(timeOffset);
// If not judged as a normal hitcircle, only track whether a hit has occurred (via IgnoreHit) rather than a scorable hit result.
var result = base.ResultFor(timeOffset);
return result.IsHit() ? HitResult.IgnoreHit : result;
}
public Action<double> OnShake;
2020-11-12 14:59:48 +08:00
public override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
2020-11-12 14:59:48 +08:00
private void updatePosition()
{
if (Slider != null)
Position = HitObject.Position - Slider.Position;
2020-11-12 14:59:48 +08:00
}
2018-04-13 17:19:50 +08:00
}
}