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osu-lazer/osu.Game.Tournament.Tests/Components/TestSceneTournamentMatchChatDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
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using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Tests.Components
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{
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public partial class TestSceneTournamentMatchChatDisplay : OsuTestScene
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{
private readonly Channel testChannel = new Channel();
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private readonly Channel testChannel2 = new Channel();
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private readonly APIUser admin = new APIUser
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{
Username = "HappyStick",
Id = 2,
Colour = "f2ca34"
};
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private readonly TournamentUser redUser = new TournamentUser
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{
Username = "BanchoBot",
OnlineID = 3,
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};
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private readonly TournamentUser blueUser = new TournamentUser
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{
Username = "Zallius",
OnlineID = 4,
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};
[Cached]
private LadderInfo ladderInfo = new LadderInfo();
[Cached]
private MatchIPCInfo matchInfo = new MatchIPCInfo(); // hide parent
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private readonly TournamentMatchChatDisplay chatDisplay;
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public TestSceneTournamentMatchChatDisplay()
{
Add(chatDisplay = new TournamentMatchChatDisplay
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
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ladderInfo.CurrentMatch.Value = new TournamentMatch
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{
Team1 =
{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
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},
Team2 =
{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser } }
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}
};
chatDisplay.Channel.Value = testChannel;
}
protected override void LoadComplete()
{
base.LoadComplete();
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
Sender = admin,
Content = "I am a wang!"
}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = redUser.ToAPIUser(),
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Content = "I am team red."
}));
AddUntilStep("message from team red is red color", () =>
this.ChildrenOfType<DrawableChatUsername>().Any(s => s.AccentColour == TournamentGame.COLOUR_RED));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = redUser.ToAPIUser(),
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Content = "I plan to win!"
}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = blueUser.ToAPIUser(),
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
}));
AddUntilStep("message from team blue is blue color", () =>
this.ChildrenOfType<DrawableChatUsername>().Any(s => s.AccentColour == TournamentGame.COLOUR_BLUE));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!"
}));
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AddStep("multiple messages", () => testChannel.AddNewMessages(
new Message(nextMessageId())
{
Sender = admin,
Content = "I spam you!"
},
new Message(nextMessageId())
{
Sender = admin,
Content = "I spam you!!!1"
},
new Message(nextMessageId())
{
Sender = admin,
Content = "I spam you!1!1"
}));
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AddStep("change channel to 2", () => chatDisplay.Channel.Value = testChannel2);
AddStep("change channel to 1", () => chatDisplay.Channel.Value = testChannel);
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}
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private int messageId;
private long? nextMessageId() => messageId++;
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}
}