2017-02-20 00:41:51 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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2017-02-20 00:41:51 +08:00
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using System.Collections.Generic;
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Taiko
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2017-02-20 00:41:51 +08:00
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{
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2017-03-17 12:33:48 +08:00
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public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoHitObject>
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2017-02-20 00:41:51 +08:00
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{
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public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
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{
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}
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2017-03-12 13:32:50 +08:00
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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2017-02-20 00:41:51 +08:00
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{
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return 0;
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}
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2017-03-12 13:32:50 +08:00
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2017-04-18 08:38:52 +08:00
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protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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2017-02-20 00:41:51 +08:00
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}
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}
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