2018-01-05 19:21:19 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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2017-02-07 12:59:30 +08:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-12-06 17:54:32 +08:00
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2016-11-19 15:19:26 +08:00
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using System.ComponentModel;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Objects.Drawables;
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2017-07-15 00:18:12 +08:00
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using osu.Framework.Graphics;
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2017-09-12 17:00:41 +08:00
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using System.Linq;
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2018-03-22 17:53:16 +08:00
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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2016-11-19 15:19:26 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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{
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public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
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2016-11-28 17:40:54 +08:00
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2017-03-23 14:37:16 +08:00
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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2016-11-26 15:51:51 +08:00
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: base(hitObject)
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{
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Alpha = 0;
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}
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2017-04-28 12:27:20 +08:00
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protected sealed override void UpdateState(ArmedState state)
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{
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double transformTime = HitObject.StartTime - HitObject.TimePreempt;
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2017-11-09 16:04:04 +08:00
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base.ApplyTransformsAt(transformTime, true);
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base.ClearTransformsAfter(transformTime, true);
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2017-07-10 06:01:25 +08:00
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2017-11-09 13:04:59 +08:00
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using (BeginAbsoluteSequence(transformTime, true))
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{
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UpdatePreemptState();
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2018-01-01 00:15:14 +08:00
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using (BeginDelayedSequence(HitObject.TimePreempt + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
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UpdateCurrentState(state);
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}
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}
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2018-03-22 17:53:16 +08:00
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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2018-01-01 00:30:58 +08:00
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protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
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protected virtual void UpdateCurrentState(ArmedState state)
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{
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}
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2017-08-18 15:04:01 +08:00
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2017-11-09 16:04:04 +08:00
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// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
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// transforms in the same way and don't rely on them not being cleared
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
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public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
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2017-08-18 18:02:08 +08:00
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private OsuInputManager osuActionInputManager;
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
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}
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public enum ComboResult
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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}
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}
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