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osu-lazer/osu.Game/Screens/Utility/SampleComponents/LatencyMovableBox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility.SampleComponents
{
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public partial class LatencyMovableBox : LatencySampleComponent
{
private Box box = null!;
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = box = new Box
{
Size = new Vector2(40),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
Origin = Anchor.Centre,
Colour = OverlayColourProvider.Colour1,
};
}
protected override bool OnHover(HoverEvent e) => false;
private double? lastFrameTime;
protected override void UpdateAtLimitedRate(InputState inputState)
{
if (!IsActive.Value)
{
lastFrameTime = null;
box.Colour = OverlayColourProvider.Colour1;
return;
}
if (lastFrameTime != null)
{
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
var buttons = inputState.Keyboard.Keys;
box.Colour = buttons.HasAnyButtonPressed ? OverlayColourProvider.Content1 : OverlayColourProvider.Colour1;
foreach (var key in buttons)
{
switch (key)
{
case Key.F:
case Key.Up:
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
break;
case Key.J:
case Key.Down:
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
break;
case Key.Z:
case Key.Left:
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
break;
case Key.X:
case Key.Right:
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
break;
}
}
}
lastFrameTime = Clock.CurrentTime;
}
}
}