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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckTooShortSlidersTest.cs

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2021-07-13 16:50:41 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
2021-07-13 16:50:41 +08:00
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
[TestFixture]
public class CheckTooShortSlidersTest
{
private CheckTooShortSliders check;
[SetUp]
public void Setup()
{
check = new CheckTooShortSliders();
}
[Test]
public void TestLongSlider()
{
Slider slider = new Slider
{
StartTime = 0,
RepeatCount = 0,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(100, 0))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
assertOk(new List<HitObject> { slider });
}
[Test]
public void TestShortSlider()
{
Slider slider = new Slider
{
StartTime = 0,
RepeatCount = 0,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(25, 0))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
assertOk(new List<HitObject> { slider });
}
[Test]
public void TestTooShortSliderExpert()
{
Slider slider = new Slider
{
StartTime = 0,
RepeatCount = 0,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(10, 0))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
assertOk(new List<HitObject> { slider }, DifficultyRating.Expert);
}
[Test]
public void TestTooShortSlider()
{
Slider slider = new Slider
{
StartTime = 0,
RepeatCount = 0,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(10, 0))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
assertTooShort(new List<HitObject> { slider });
}
[Test]
public void TestTooShortSliderWithRepeats()
{
// Would be ok if we looked at the duration, but not if we look at the span duration.
Slider slider = new Slider
{
StartTime = 0,
RepeatCount = 2,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0)),
new PathControlPoint(new Vector2(10, 0))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
assertTooShort(new List<HitObject> { slider });
}
private void assertOk(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
{
Assert.That(check.Run(getContext(hitObjects, difficultyRating)), Is.Empty);
}
private void assertTooShort(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
{
var issues = check.Run(getContext(hitObjects, difficultyRating)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.First().Template is CheckTooShortSliders.IssueTemplateTooShort);
}
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, DifficultyRating difficultyRating)
{
var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
}
}
}