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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.Chat ;
using System ;
using System.Linq ;
using osu.Framework.Allocation ;
using osu.Framework.Graphics.Sprites ;
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using System.Collections.Generic ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Localisation ;
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using osu.Framework.Platform ;
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using osu.Game.Users ;
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namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer ( Action < SpriteText > defaultCreationParameters = null )
: base ( defaultCreationParameters )
{
}
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[Resolved(CanBeNull = true)]
private OsuGame game { get ; set ; }
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[Resolved]
private GameHost host { get ; set ; }
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public void AddLinks ( string text , List < Link > links )
{
if ( string . IsNullOrEmpty ( text ) | | links = = null )
return ;
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if ( links . Count = = 0 )
{
AddText ( text ) ;
return ;
}
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int previousLinkEnd = 0 ;
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foreach ( var link in links )
{
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AddText ( text [ previousLinkEnd . . link . Index ] ) ;
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string displayText = text . Substring ( link . Index , link . Length ) ;
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object linkArgument = link . Argument ;
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string tooltip = displayText = = link . Url ? null : link . Url ;
AddLink ( displayText , link . Action , linkArgument , tooltip ) ;
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previousLinkEnd = link . Index + link . Length ;
}
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AddText ( text . Substring ( previousLinkEnd ) ) ;
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}
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public void AddLink ( LocalisableString text , string url , Action < SpriteText > creationParameters = null ) = >
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createLink ( CreateChunkFor ( text , true , CreateSpriteText , creationParameters ) , new LinkDetails ( LinkAction . External , url ) , url ) ;
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public void AddLink ( LocalisableString text , Action action , string tooltipText = null , Action < SpriteText > creationParameters = null )
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= > createLink ( CreateChunkFor ( text , true , CreateSpriteText , creationParameters ) , new LinkDetails ( LinkAction . Custom , string . Empty ) , tooltipText , action ) ;
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public void AddLink ( LocalisableString text , LinkAction action , object argument , string tooltipText = null , Action < SpriteText > creationParameters = null )
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= > createLink ( CreateChunkFor ( text , true , CreateSpriteText , creationParameters ) , new LinkDetails ( action , argument ) , tooltipText ) ;
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public void AddLink ( IEnumerable < SpriteText > text , LinkAction action , object linkArgument , string tooltipText = null )
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{
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createLink ( new TextPartManual ( text ) , new LinkDetails ( action , linkArgument ) , tooltipText ) ;
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}
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public void AddUserLink ( IUser user , Action < SpriteText > creationParameters = null )
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= > createLink ( CreateChunkFor ( user . Username , true , CreateSpriteText , creationParameters ) , new LinkDetails ( LinkAction . OpenUserProfile , user ) , "view profile" ) ;
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private void createLink ( ITextPart textPart , LinkDetails link , LocalisableString tooltipText , Action action = null )
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{
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Action onClickAction = ( ) = >
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{
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if ( action ! = null )
action ( ) ;
else if ( game ! = null )
game . HandleLink ( link ) ;
// fallback to handle cases where OsuGame is not available, ie. tournament client.
else if ( link . Action = = LinkAction . External )
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host . OpenUrlExternally ( link . Argument . ToString ( ) ) ;
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} ;
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AddPart ( new TextLink ( textPart , tooltipText , onClickAction ) ) ;
}
private class TextLink : TextPart
{
private readonly ITextPart innerPart ;
private readonly LocalisableString tooltipText ;
private readonly Action action ;
public TextLink ( ITextPart innerPart , LocalisableString tooltipText , Action action )
{
this . innerPart = innerPart ;
this . tooltipText = tooltipText ;
this . action = action ;
}
protected override IEnumerable < Drawable > CreateDrawablesFor ( TextFlowContainer textFlowContainer )
{
var linkFlowContainer = ( LinkFlowContainer ) textFlowContainer ;
innerPart . RecreateDrawablesFor ( linkFlowContainer ) ;
var drawables = innerPart . Drawables . ToList ( ) ;
drawables . Add ( linkFlowContainer . CreateLinkCompiler ( innerPart ) . With ( c = >
{
c . RelativeSizeAxes = Axes . Both ;
c . TooltipText = tooltipText ;
c . Action = action ;
} ) ) ;
return drawables ;
}
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}
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protected virtual DrawableLinkCompiler CreateLinkCompiler ( ITextPart textPart ) = > new DrawableLinkCompiler ( textPart ) ;
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// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
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public override IEnumerable < Drawable > FlowingChildren = > base . FlowingChildren . Where ( c = > ! ( c is DrawableLinkCompiler ) ) ;
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}
}