2021-10-12 13:31:08 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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2023-12-27 22:53:01 +08:00
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using osu.Game.Graphics;
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2021-10-12 13:31:08 +08:00
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using osu.Game.Localisation;
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2022-07-18 00:23:46 +08:00
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.Settings.Sections
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{
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2022-11-24 13:32:20 +08:00
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public partial class RulesetSection : SettingsSection
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{
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public override LocalisableString Header => RulesetSettingsStrings.Rulesets;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = OsuIcon.Rulesets
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};
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
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{
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try
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{
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SettingsSubsection? section = ruleset.CreateSettings();
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if (section != null)
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Add(section);
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}
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catch
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{
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Logger.Log($"Failed to load ruleset settings for {ruleset.RulesetInfo.Name}. Please check for an update from the developer.", level: LogLevel.Error);
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2021-10-12 13:31:08 +08:00
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}
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}
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}
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}
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}
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