1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 10:57:27 +08:00
osu-lazer/osu.Game.Modes.Taiko/Objects/BarLine.cs

27 lines
862 B
C#
Raw Normal View History

2017-03-21 20:27:20 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
2017-03-21 17:44:07 +08:00
using osu.Game.Database;
namespace osu.Game.Modes.Taiko.Objects
{
public class BarLine
{
/// <summary>
/// The start time of the control point this bar line represents.
/// </summary>
public double StartTime;
/// <summary>
/// The time to scroll in the bar line.
/// </summary>
public double PreEmpt;
public void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
PreEmpt = TaikoHitObject.BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000;
2017-03-21 17:44:07 +08:00
}
}
}