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osu-lazer/osu.Game.Modes.Taiko/Objects/BarLine.cs

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2017-03-21 17:44:07 +08:00
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
namespace osu.Game.Modes.Taiko.Objects
{
public class BarLine
{
/// <summary>
/// The start time of the control point this bar line represents.
/// </summary>
public double StartTime;
/// <summary>
/// The time to scroll in the bar line.
/// </summary>
public double PreEmpt;
/// <summary>
/// Whether this is a major bar line (affects display).
/// </summary>
public bool IsMajor;
public void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000;
}
}
}