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103 lines
3.0 KiB
C#
103 lines
3.0 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public class ProgressRoundedButton : RoundedButton
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{
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public new Action? Action;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private ProgressBar progressBar = null!;
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private LoadingSpinner loading = null!;
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private SpriteIcon tick = null!;
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public ProgressRoundedButton()
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{
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base.Action = () =>
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{
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loading.Show();
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Enabled.Value = false;
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Action?.Invoke();
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddRange(new Drawable[]
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{
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progressBar = new ProgressBar(false)
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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FillColour = BackgroundColour,
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Alpha = 0.5f,
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Depth = float.MinValue
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},
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new Container
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding(15),
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Size = new Vector2(20),
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Children = new Drawable[]
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{
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loading = new LoadingSpinner
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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},
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tick = new SpriteIcon
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{
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Icon = FontAwesome.Solid.Check,
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Alpha = 0,
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}
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}
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},
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});
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}
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public void Complete()
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{
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loading.Hide();
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tick.FadeIn(500, Easing.OutQuint);
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Background.FadeColour(colours.Green, 500, Easing.OutQuint);
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progressBar.FillColour = colours.Green;
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this.TransformBindableTo(progressBar.Current, 1, 500, Easing.OutQuint);
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}
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public void Abort()
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{
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loading.Hide();
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Enabled.Value = true;
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this.TransformBindableTo(progressBar.Current, 0, 500, Easing.OutQuint);
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}
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public void SetProgress(double progress, bool animated)
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{
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this.TransformBindableTo(progressBar.Current, progress, animated ? 500 : 0, Easing.OutQuint);
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}
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}
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}
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