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osu-lazer/osu.Game.Tests/Visual/Menus/IntroTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public abstract class IntroTestScene : OsuTestScene
{
[Cached]
private OsuLogo logo;
protected OsuScreenStack IntroStack;
private IntroScreen intro;
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protected IntroTestScene()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Colour = Color4.Black,
},
logo = new OsuLogo
{
Alpha = 0,
RelativePositionAxes = Axes.Both,
Depth = float.MinValue,
Position = new Vector2(0.5f),
}
};
}
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[Test]
public virtual void TestPlayIntro()
{
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AddStep("restart sequence", () =>
{
logo.FinishTransforms();
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logo.IsTracking = false;
IntroStack?.Expire();
Add(IntroStack = new OsuScreenStack
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{
RelativeSizeAxes = Axes.Both,
});
IntroStack.Push(intro = CreateScreen());
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});
AddUntilStep("wait for menu", () => intro.DidLoadMenu);
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}
protected abstract IntroScreen CreateScreen();
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}
}