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osu-lazer/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs

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C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Lounge.Components
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{
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public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>, IFilterable
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{
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public const float SELECTION_BORDER_WIDTH = 4;
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private const float corner_radius = 5;
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private const float transition_duration = 60;
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private const float content_padding = 10;
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private const float height = 110;
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private const float side_strip_width = 5;
private const float cover_width = 145;
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public event Action<SelectionState> StateChanged;
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private readonly RoomBindings bindings = new RoomBindings();
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private readonly Box selectionBox;
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private UpdateableBeatmapBackgroundSprite background;
private BeatmapTitle beatmapTitle;
private ModeTypeInfo modeTypeInfo;
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[Resolved]
private BeatmapManager beatmaps { get; set; }
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public readonly Room Room;
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private SelectionState state;
public SelectionState State
{
get { return state; }
set
{
if (value == state) return;
state = value;
if (state == SelectionState.Selected)
selectionBox.FadeIn(transition_duration);
else
selectionBox.FadeOut(transition_duration);
StateChanged?.Invoke(State);
}
}
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public IEnumerable<string> FilterTerms => new[] { Room.Name.Value };
private bool matchingFilter;
public bool MatchingFilter
{
get { return matchingFilter; }
set
{
matchingFilter = value;
this.FadeTo(MatchingFilter ? 1 : 0, 200);
}
}
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public DrawableRoom(Room room)
{
Room = room;
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bindings.Room = room;
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RelativeSizeAxes = Axes.X;
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Height = height + SELECTION_BORDER_WIDTH * 2;
CornerRadius = corner_radius + SELECTION_BORDER_WIDTH / 2;
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Masking = true;
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// create selectionBox here so State can be set before being loaded
selectionBox = new Box
{
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RelativeSizeAxes = Axes.Both,
Alpha = 0f,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
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Box sideStrip;
ParticipantInfo participantInfo;
OsuSpriteText name;
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Children = new Drawable[]
{
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selectionBox,
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new Container
{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(SELECTION_BORDER_WIDTH),
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = corner_radius,
EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"212121"),
},
sideStrip = new Box
{
RelativeSizeAxes = Axes.Y,
Width = side_strip_width,
},
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new Container
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{
RelativeSizeAxes = Axes.Y,
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Width = cover_width,
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Masking = true,
Margin = new MarginPadding { Left = side_strip_width },
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Child = background = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
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{
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Vertical = content_padding,
Left = side_strip_width + cover_width + content_padding,
Right = content_padding,
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},
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5f),
Children = new Drawable[]
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{
name = new OsuSpriteText { TextSize = 18 },
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participantInfo = new ParticipantInfo(),
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},
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},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
new RoomStatusInfo(Room),
beatmapTitle = new BeatmapTitle { TextSize = 14 },
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},
},
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modeTypeInfo = new ModeTypeInfo
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
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},
},
},
},
},
};
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background.Beatmap.BindTo(bindings.CurrentBeatmap);
modeTypeInfo.Beatmap.BindTo(bindings.CurrentBeatmap);
modeTypeInfo.Ruleset.BindTo(bindings.CurrentRuleset);
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modeTypeInfo.Type.BindTo(bindings.Type);
beatmapTitle.Beatmap.BindTo(bindings.CurrentBeatmap);
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participantInfo.Host.BindTo(bindings.Host);
participantInfo.Participants.BindTo(bindings.Participants);
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participantInfo.ParticipantCount.BindTo(bindings.ParticipantCount);
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bindings.Name.BindValueChanged(n => name.Text = n, true);
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bindings.Status.BindValueChanged(s =>
{
foreach (Drawable d in new Drawable[] { selectionBox, sideStrip })
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d.FadeColour(s.GetAppropriateColour(colours), transition_duration);
}, true);
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}
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protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(transition_duration);
}
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}
}