2019-03-25 14:30:51 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2019-03-25 14:30:51 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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2020-03-23 09:01:33 +08:00
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public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
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2019-03-25 14:30:51 +08:00
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{
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2019-05-15 03:37:25 +08:00
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public TestSceneResumeOverlay()
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2019-03-25 14:30:51 +08:00
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{
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ManualOsuInputManager osuInputManager;
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CursorContainer cursor;
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ResumeOverlay resume;
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bool resumeFired = false;
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Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
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{
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Children = new Drawable[]
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{
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cursor = new CursorContainer(),
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resume = new OsuResumeOverlay
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{
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GameplayCursor = cursor
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},
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}
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};
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resume.ResumeAction = () => resumeFired = true;
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AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("show", () => resume.Show());
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AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
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AddStep("click", () => osuInputManager.GameClick());
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2019-06-11 13:28:52 +08:00
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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2019-03-25 14:30:51 +08:00
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AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("click", () => osuInputManager.GameClick());
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2019-06-11 13:28:52 +08:00
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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2019-03-25 14:30:51 +08:00
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}
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private partial class ManualOsuInputManager : OsuInputManager
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{
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public ManualOsuInputManager(RulesetInfo ruleset)
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: base(ruleset)
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{
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}
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public void GameClick()
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{
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KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
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KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
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}
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}
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}
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}
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