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osu-lazer/osu.Game.Tests/Visual/Settings/TestSceneLatencyCertifierScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Utility;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings
{
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public class TestSceneLatencyCertifierScreen : ScreenTestScene
{
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private LatencyCertifierScreen latencyCertifier = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
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AddStep("Load screen", () => LoadScreen(latencyCertifier = new LatencyCertifierScreen()));
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AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
}
[Test]
public void TestCertification()
{
for (int i = 0; i < 4; i++)
{
int difficulty = i + 1;
checkDifficulty(difficulty);
clickUntilResults(true);
continueFromResults();
}
checkDifficulty(5);
clickUntilResults(false);
continueFromResults();
checkDifficulty(4);
clickUntilResults(false);
continueFromResults();
checkDifficulty(3);
clickUntilResults(true);
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AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
AddAssert("check no buttons", () => !latencyCertifier.ChildrenOfType<OsuButton>().Any());
checkDifficulty(3);
}
private void continueFromResults()
{
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
AddStep("hit enter to continue", () => InputManager.Key(Key.Enter));
}
private void checkDifficulty(int difficulty)
{
AddAssert($"difficulty is {difficulty}", () => latencyCertifier.DifficultyLevel == difficulty);
}
private void clickUntilResults(bool clickCorrect)
{
AddUntilStep("click correct button until results", () =>
{
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var latencyArea = latencyCertifier
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.ChildrenOfType<LatencyArea>()
.SingleOrDefault(a => clickCorrect ? a.TargetFrameRate == null : a.TargetFrameRate != null);
// reached results
if (latencyArea == null)
return true;
latencyArea.ChildrenOfType<OsuButton>().Single().TriggerClick();
return false;
});
}
}
}