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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.UI ;
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using osu.Game.Skinning ;
namespace osu.Game.Rulesets.Mania
{
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public class ManiaSkinComponent : GameplaySkinComponent < ManiaSkinComponents >
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{
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/// <summary>
/// The intended <see cref="Column"/> index for this component.
/// May be null if the component does not exist in a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn ;
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/// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
public ManiaSkinComponent ( ManiaSkinComponents component , int? targetColumn = null )
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: base ( component )
{
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TargetColumn = targetColumn ;
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}
protected override string RulesetPrefix = > ManiaRuleset . SHORT_NAME ;
protected override string ComponentName = > Component . ToString ( ) . ToLower ( ) ;
}
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public enum ManiaSkinComponents
{
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ColumnBackground ,
HitTarget ,
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KeyArea ,
Note ,
HoldNoteHead ,
HoldNoteTail ,
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HoldNoteBody ,
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HitExplosion
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}
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}