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osu-lazer/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
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using osuTK;
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namespace osu.Game.Overlays.BeatmapSet.Buttons
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{
public class PreviewButton : OsuClickableContainer
{
private readonly Box background, progress;
private readonly PlayButton playButton;
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private PreviewTrack preview => playButton.Preview;
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public IBindable<bool> Playing => playButton.Playing;
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public APIBeatmapSet BeatmapSet
{
get => playButton.BeatmapSet;
set => playButton.BeatmapSet = value;
}
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public PreviewButton()
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{
Height = 42;
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Children = new Drawable[]
{
background = new Box
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{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f
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},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 3,
Child = progress = new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0f,
Alpha = 0f,
},
},
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playButton = new PlayButton
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(18),
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},
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};
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Action = () => playButton.TriggerClick();
Playing.ValueChanged += playing => progress.FadeTo(playing.NewValue ? 1 : 0, 100);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
progress.Colour = colours.Yellow;
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background.Colour = colourProvider.Background6;
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}
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protected override void Update()
{
base.Update();
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if (Playing.Value && preview != null)
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{
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// prevent negative (potential infinite) width if a track without length was loaded
progress.Width = preview.Length > 0 ? (float)(preview.CurrentTime / preview.Length) : 0f;
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}
else
progress.Width = 0;
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}
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protected override bool OnHover(HoverEvent e)
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{
background.FadeTo(0.75f, 80);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
background.FadeTo(0.5f, 80);
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base.OnHoverLost(e);
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}
}
}