2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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2018-06-10 08:39:17 +08:00
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using osu.Game.Rulesets.Judgements;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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{
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2019-03-20 10:22:34 +08:00
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public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
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: base(drawableRuleset)
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2018-04-13 17:19:50 +08:00
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{
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}
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2018-06-10 08:39:17 +08:00
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private float hpDrainRate;
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2018-08-02 19:37:07 +08:00
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protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
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2018-04-13 17:19:50 +08:00
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{
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2018-08-02 19:37:07 +08:00
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base.ApplyBeatmap(beatmap);
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2018-06-10 08:39:17 +08:00
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2018-08-02 19:37:07 +08:00
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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2018-06-10 08:39:17 +08:00
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}
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2019-04-22 17:08:15 +08:00
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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2018-06-10 08:39:17 +08:00
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{
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2019-04-22 16:51:43 +08:00
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switch (result.Type)
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2018-06-10 08:39:17 +08:00
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{
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2019-04-22 15:59:14 +08:00
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case HitResult.Miss:
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return hpDrainRate;
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2019-05-07 12:23:09 +08:00
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2019-04-22 15:59:14 +08:00
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default:
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2019-04-22 16:24:22 +08:00
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return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
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2018-06-10 08:39:17 +08:00
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}
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2018-04-13 17:19:50 +08:00
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}
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2018-12-27 21:36:57 +08:00
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2019-01-03 12:57:56 +08:00
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
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2018-04-13 17:19:50 +08:00
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}
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}
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