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osu-lazer/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
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public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(drawableRuleset)
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{
}
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private float hpDrainRate;
protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
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{
base.ApplyBeatmap(beatmap);
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
private const double harshness = 0.01;
protected override void ApplyResult(JudgementResult result)
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{
base.ApplyResult(result);
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if (result.Type == HitResult.Miss)
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{
if (!result.Judgement.IsBonus)
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Health.Value -= hpDrainRate * (harshness * 2);
return;
}
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
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}
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
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}
}