1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 15:32:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollJudgements.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

37 lines
1.1 KiB
C#
Raw Normal View History

2022-01-17 00:04:59 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneDrumRollJudgements : TestSceneTaikoPlayer
{
[Test]
public void TestStrongDrumRollFullyJudgedOnKilled()
{
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
AddAssert("all judgements are misses", () => Player.Results.All(r => r.Type == r.Judgement.MinResult));
}
protected override bool Autoplay => false;
2022-01-17 13:06:48 +08:00
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap<TaikoHitObject>
2022-01-17 00:04:59 +08:00
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
HitObjects =
{
new DrumRoll
{
StartTime = 1000,
Duration = 1000,
IsStrong = true
}
}
};
}
}