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osu-lazer/osu.Game/Skinning/SkinnableDrawable.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
namespace osu.Game.Skinning
{
public class SkinnableDrawable : SkinnableDrawable<Drawable>
{
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, bool fallback = true)
: base(name, defaultImplementation, fallback)
{
}
}
public class SkinnableDrawable<T> : SkinReloadableDrawable
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where T : Drawable
{
private readonly Func<string, T> createDefault;
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private readonly string componentName;
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public SkinnableDrawable(string name, Func<string, T> defaultImplementation, bool fallback = true) : base(fallback)
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{
componentName = name;
createDefault = defaultImplementation;
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RelativeSizeAxes = Axes.Both;
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}
protected override void SkinChanged(Skin skin, bool allowFallback)
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{
var drawable = skin.GetDrawableComponent(componentName);
if (drawable == null && allowFallback)
drawable = createDefault(componentName);
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if (drawable != null)
InternalChild = drawable;
else
ClearInternal();
}
}
}