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osu-lazer/osu.Game/Rulesets/Edit/Layers/Selection/CaptureBox.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
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/// A box which encloses <see cref="DrawableHitObject"/>s.
/// </summary>
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public class CaptureBox : VisibilityContainer
{
private readonly IDrawable captureArea;
private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
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public CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
{
this.captureArea = captureArea;
this.capturedObjects = capturedObjects;
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Masking = true;
BorderThickness = SelectionBox.BORDER_RADIUS;
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InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
Alpha = 0
};
State = Visibility.Visible;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
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BorderColour = colours.Yellow;
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in capturedObjects)
{
topLeft = Vector2.ComponentMin(topLeft, captureArea.ToLocalSpace(obj.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, captureArea.ToLocalSpace(obj.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
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Size = bottomRight - topLeft;
Position = topLeft;
}
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public override bool DisposeOnDeathRemoval => true;
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protected override void PopIn() => this.FadeIn();
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protected override void PopOut() => this.FadeOut();
}
}