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osu-lazer/osu.Game/Screens/Play/ReplaySettings/ReplaySettingsOverlay.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
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using OpenTK.Input;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public class ReplaySettingsOverlay : FillFlowContainer
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{
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private const int fade_duration = 100;
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private bool isVisible;
private bool isAvaliable;
public bool IsAvaliable
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{
set
{
isAvaliable = value;
if (!isAvaliable) Hide();
}
get
{
return isAvaliable;
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}
}
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public ReplaySettingsOverlay()
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{
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AlwaysPresent = true;
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Direction = FillDirection.Vertical;
AutoSizeAxes = Axes.Both;
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Spacing = new Vector2(0, 20);
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Add(new CollectionSettings());
Add(new DiscussionSettings());
Add(new PlaybackSettings());
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.H:
toogleVisibility();
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return true;
}
}
return base.OnKeyDown(state, args);
}
private void toogleVisibility()
{
if (isAvaliable)
{
if (isVisible)
FadeIn(fade_duration);
else
FadeOut(fade_duration);
isVisible = !isVisible;
}
}
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}
}