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osu-lazer/osu.Game/Rulesets/RulesetInfo.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using SQLite.Net.Attributes;
namespace osu.Game.Rulesets
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{
public class RulesetInfo : IEquatable<RulesetInfo>
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{
[PrimaryKey, AutoIncrement]
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public int? ID { get; set; }
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[Indexed(Unique = true)]
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public string Name { get; set; }
[Indexed(Unique = true)]
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public string InstantiationInfo { get; set; }
[Indexed]
public bool Available { get; set; }
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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}
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}