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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation ;
namespace osu.Game.Localisation
{
public static class GameplayMenuOverlayStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.GameplayMenuOverlay" ;
/// <summary>
/// "Continue"
/// </summary>
public static LocalisableString Continue = > new TranslatableString ( getKey ( @"continue" ) , @"Continue" ) ;
/// <summary>
/// "Retry"
/// </summary>
public static LocalisableString Retry = > new TranslatableString ( getKey ( @"retry" ) , @"Retry" ) ;
/// <summary>
/// "Quit"
/// </summary>
public static LocalisableString Quit = > new TranslatableString ( getKey ( @"quit" ) , @"Quit" ) ;
/// <summary>
/// "failed"
/// </summary>
public static LocalisableString FailedHeader = > new TranslatableString ( getKey ( @"failed_header" ) , @"failed" ) ;
/// <summary>
/// "paused"
/// </summary>
public static LocalisableString PausedHeader = > new TranslatableString ( getKey ( @"paused_header" ) , @"paused" ) ;
/// <summary>
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/// "You're dead, try again?"
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/// </summary>
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public static LocalisableString FailedDescription = > new TranslatableString ( getKey ( @"failed_description" ) , @"You're dead, try again?" ) ;
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/// <summary>
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/// "You're not going to do what i think you're going to do, are ya?"
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/// </summary>
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public static LocalisableString PausedDescription = > new TranslatableString ( getKey ( @"paused_description" ) , @"You're not going to do what i think you're going to do, are ya?" ) ;
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private static string getKey ( string key ) = > $@"{prefix}:{key}" ;
}
}