// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class GameplayMenuOverlayStrings { private const string prefix = @"osu.Game.Resources.Localisation.GameplayMenuOverlay"; /// /// "Continue" /// public static LocalisableString Continue => new TranslatableString(getKey(@"continue"), @"Continue"); /// /// "Retry" /// public static LocalisableString Retry => new TranslatableString(getKey(@"retry"), @"Retry"); /// /// "Quit" /// public static LocalisableString Quit => new TranslatableString(getKey(@"quit"), @"Quit"); /// /// "failed" /// public static LocalisableString FailedHeader => new TranslatableString(getKey(@"failed_header"), @"failed"); /// /// "paused" /// public static LocalisableString PausedHeader => new TranslatableString(getKey(@"paused_header"), @"paused"); /// /// "You're dead, try again?" /// public static LocalisableString FailedDescription => new TranslatableString(getKey(@"failed_description"), @"You're dead, try again?"); /// /// "You're not going to do what i think you're going to do, are ya?" /// public static LocalisableString PausedDescription => new TranslatableString(getKey(@"paused_description"), @"You're not going to do what i think you're going to do, are ya?"); private static string getKey(string key) => $@"{prefix}:{key}"; } }