1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneKiaiHitExplosion.cs

38 lines
1.2 KiB
C#
Raw Normal View History

2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2020-11-10 21:07:39 +08:00
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
2022-11-24 13:32:20 +08:00
public partial class TestSceneKiaiHitExplosion : TaikoSkinnableTestScene
2020-11-10 21:07:39 +08:00
{
[Test]
public void TestKiaiHits()
{
AddStep("rim hit", () => SetContents(_ => getContentFor(createHit(HitType.Rim))));
AddStep("centre hit", () => SetContents(_ => getContentFor(createHit(HitType.Centre))));
2020-11-10 21:07:39 +08:00
}
private Drawable getContentFor(DrawableTestHit hit)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Child = new KiaiHitExplosion(hit, hit.HitObject.Type)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
private DrawableTestHit createHit(HitType type) => new DrawableTestHit(new Hit { StartTime = Time.Current, Type = type });
}
}