1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 01:02:55 +08:00
osu-lazer/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs

124 lines
5.4 KiB
C#
Raw Normal View History

2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Lists;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Timing;
using OpenTK;
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
{
public class OverlappingSpeedChangeVisualiser : ISpeedChangeVisualiser
{
private readonly SortedList<MultiplierControlPoint> controlPoints;
public OverlappingSpeedChangeVisualiser(SortedList<MultiplierControlPoint> controlPoints)
{
this.controlPoints = controlPoints;
}
public void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length)
{
foreach (var obj in hitObjects)
{
// The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases
double visibleDuration = timeRange / controlPointAt(obj.HitObject.StartTime).Multiplier;
obj.LifetimeStart = obj.HitObject.StartTime - visibleDuration;
if (obj.HitObject is IHasEndTime endTime)
{
2018-04-20 12:51:36 +08:00
// At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin.
// This results in a negative-position value, and the absolute of it indicates the length of the hitobject.
var hitObjectLength = -hitObjectPositionAt(obj, endTime.EndTime, timeRange);
switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
2018-04-20 12:51:36 +08:00
obj.Height = (float)(hitObjectLength * length.Y);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
2018-04-20 12:51:36 +08:00
obj.Width = (float)(hitObjectLength * length.X);
break;
}
}
2018-04-13 17:19:50 +08:00
if (obj.HasNestedHitObjects)
{
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
2018-04-20 12:51:36 +08:00
// Nested hitobjects don't need to scroll, but they do need accurate positions
2018-04-20 13:22:48 +08:00
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
2018-04-13 17:19:50 +08:00
}
}
}
2018-04-20 13:22:48 +08:00
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
2018-04-13 17:19:50 +08:00
{
foreach (var obj in hitObjects)
{
2018-04-20 12:51:36 +08:00
var position = hitObjectPositionAt(obj, currentTime, timeRange);
2018-04-13 17:19:50 +08:00
switch (direction)
{
case ScrollingDirection.Up:
obj.Y = (float)(position * length.Y);
break;
case ScrollingDirection.Down:
obj.Y = (float)(-position * length.Y);
break;
case ScrollingDirection.Left:
obj.X = (float)(position * length.X);
break;
case ScrollingDirection.Right:
obj.X = (float)(-position * length.X);
break;
}
}
}
2018-04-20 12:51:36 +08:00
/// <summary>
/// Computes the position of a <see cref="DrawableHitObject"/> at a point in time.
/// <para>
2018-04-20 12:51:36 +08:00
/// At t &lt; startTime, position &gt; 0. <br />
/// At t = startTime, position = 0. <br />
/// At t &gt; startTime, position &lt; 0.
/// </para>
2018-04-20 12:51:36 +08:00
/// </summary>
/// <param name="obj">The <see cref="DrawableHitObject"/>.</param>
/// <param name="time">The time to find the position of <paramref name="obj"/> at.</param>
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
/// <returns>The position of <paramref name="obj"/> in the scrolling area at time = <paramref name="time"/>.</returns>
private double hitObjectPositionAt(DrawableHitObject obj, double time, double timeRange)
2018-04-20 13:20:04 +08:00
=> (obj.HitObject.StartTime - time) / timeRange * controlPointAt(obj.HitObject.StartTime).Multiplier;
2018-04-13 17:19:50 +08:00
private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();
2018-04-20 12:51:36 +08:00
/// <summary>
/// Finds the <see cref="MultiplierControlPoint"/> which affects the speed of hitobjects at a specific time.
/// </summary>
/// <param name="time">The time which the <see cref="MultiplierControlPoint"/> should affect.</param>
/// <returns>The <see cref="MultiplierControlPoint"/>.</returns>
2018-04-13 17:19:50 +08:00
private MultiplierControlPoint controlPointAt(double time)
{
if (controlPoints.Count == 0)
return new MultiplierControlPoint(double.NegativeInfinity);
if (time < controlPoints[0].StartTime)
return controlPoints[0];
searchPoint.StartTime = time;
int index = controlPoints.BinarySearch(searchPoint);
if (index < 0)
index = ~index - 1;
return controlPoints[index];
}
}
}