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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
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public class TestSceneStatisticsPanel : OsuTestScene
{
[Test]
public void TestScoreWithTimeStatistics()
{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents()
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};
loadPanel(score);
}
[Test]
public void TestScoreWithPositionStatistics()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
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HitEvents = createPositionDistributedHitEvents()
};
loadPanel(score);
}
[Test]
public void TestScoreWithoutStatistics()
{
loadPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo));
}
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[Test]
public void TestNullScore()
{
loadPanel(null);
}
private void loadPanel(ScoreInfo score) => AddStep("load panel", () =>
{
Child = new StatisticsPanel
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
Score = { Value = score }
};
});
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private static List<HitEvent> createPositionDistributedHitEvents()
{
var hitEvents = new List<HitEvent>();
// Use constant seed for reproducibility
var random = new Random(0);
for (int i = 0; i < 500; i++)
{
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double angle = random.NextDouble() * 2 * Math.PI;
double radius = random.NextDouble() * 0.5f * OsuHitObject.OBJECT_RADIUS;
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var position = new Vector2((float)(radius * Math.Cos(angle)), (float)(radius * Math.Sin(angle)));
hitEvents.Add(new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), position));
}
return hitEvents;
}
}
}