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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableSound : OsuTestScene
{
[Cached]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private SkinnableSound skinnableSound;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
gameplayClock.IsPaused.Value = false;
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Children = new Drawable[]
{
new Container
{
Clock = gameplayClock,
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
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},
};
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});
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[Test]
public void TestStoppedSoundDoesntResumeAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
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{
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
skinnableSound.Looping = true;
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skinnableSound.Play();
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});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("stop sample", () => skinnableSound.Stop());
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddWaitStep("wait a bit", 5);
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AddAssert("sample not playing", () => !sample.Playing);
}
[Test]
public void TestLoopingSoundResumesAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
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{
skinnableSound.Looping = true;
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skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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}
[Test]
public void TestNonLoopingStopsWithPause()
{
DrawableSample sample = null;
AddStep("start sample", () =>
{
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddAssert("sample playing", () => sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
}
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}
}