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osu-lazer/osu.Game/Tests/Visual/OnlinePlay/TestRoomManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
/// </summary>
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public class TestRoomManager : RoomManager
{
public Action<Room, string> JoinRoomRequested;
private int currentRoomId;
public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
{
JoinRoomRequested?.Invoke(room, password);
base.JoinRoom(room, password, onSuccess, onError);
}
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public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false, bool withSpotlightRooms = false)
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = -currentRoomId },
Name = { Value = $@"Room {currentRoomId}" },
Host = { Value = new APIUser { Username = @"Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
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Category = { Value = withSpotlightRooms && i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
};
if (withPassword)
room.Password.Value = @"password";
if (ruleset != null)
{
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room.PlaylistItemStats.Value = new Room.RoomPlaylistItemStats
{
RulesetIDs = new[] { ruleset.OnlineID },
};
room.Playlist.Add(new PlaylistItem(new BeatmapInfo { Metadata = new BeatmapMetadata() })
{
RulesetID = ruleset.OnlineID,
});
}
CreateRoom(room);
currentRoomId++;
}
}
}
}