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osu-lazer/osu.Game/Rulesets/Objects/Pooling/PoolableDrawableWithLifetime.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
namespace osu.Game.Rulesets.Objects.Pooling
{
/// <summary>
/// A <see cref="PoolableDrawable"/> that is controlled by <see cref="Entry"/> to implement drawable pooling and replay rewinding.
/// </summary>
/// <typeparam name="TEntry">The <see cref="LifetimeEntry"/> type storing state and controlling this drawable.</typeparam>
public abstract class PoolableDrawableWithLifetime<TEntry> : PoolableDrawable where TEntry : LifetimeEntry
{
private TEntry? entry;
/// <summary>
/// The entry holding essential state of this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
/// </summary>
/// <remarks>
/// If a non-null value is set before loading is started, the entry is applied when the loading is completed.
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/// It is not valid to set an entry while this <see cref="PoolableDrawableWithLifetime{TEntry}"/> is loading.
/// </remarks>
public TEntry? Entry
{
get => entry;
set
{
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if (LoadState == LoadState.NotLoaded)
entry = value;
else if (value != null)
Apply(value);
else if (HasEntryApplied)
free();
}
}
/// <summary>
/// Whether <see cref="Entry"/> is applied to this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
/// When an <see cref="Entry"/> is set during initialization, it is not applied until loading is completed.
/// </summary>
protected bool HasEntryApplied { get; private set; }
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
if (Entry == null && LifetimeStart != value)
throw new InvalidOperationException($"Cannot modify lifetime of {nameof(PoolableDrawableWithLifetime<TEntry>)} when entry is not set");
if (Entry != null)
Entry.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
if (Entry == null && LifetimeEnd != value)
throw new InvalidOperationException($"Cannot modify lifetime of {nameof(PoolableDrawableWithLifetime<TEntry>)} when entry is not set");
if (Entry != null)
Entry.LifetimeEnd = value;
}
}
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
protected PoolableDrawableWithLifetime(TEntry? initialEntry = null)
{
Entry = initialEntry;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
// Apply the initial entry.
if (Entry != null && !HasEntryApplied)
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apply(Entry);
}
/// <summary>
/// Applies a new entry to be represented by this drawable.
/// If there is an existing entry applied, the entry will be replaced.
/// </summary>
public void Apply(TEntry entry)
{
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if (LoadState == LoadState.Loading)
throw new InvalidOperationException($"Cannot apply a new {nameof(TEntry)} while currently loading.");
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apply(entry);
}
protected sealed override void FreeAfterUse()
{
base.FreeAfterUse();
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// We preserve the existing entry in case we want to move a non-pooled drawable between different parent drawables.
if (HasEntryApplied && IsInPool)
free();
}
/// <summary>
/// Invoked to apply a new entry to this drawable.
/// </summary>
protected virtual void OnApply(TEntry entry)
{
}
/// <summary>
/// Invoked to revert application of the entry to this drawable.
/// </summary>
protected virtual void OnFree(TEntry entry)
{
}
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private void apply(TEntry entry)
{
if (HasEntryApplied)
free();
this.entry = entry;
entry.LifetimeChanged += setLifetimeFromEntry;
setLifetimeFromEntry(entry);
OnApply(entry);
HasEntryApplied = true;
}
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private void free()
{
Debug.Assert(Entry != null && HasEntryApplied);
OnFree(Entry);
Entry.LifetimeChanged -= setLifetimeFromEntry;
entry = null;
base.LifetimeStart = double.MinValue;
base.LifetimeEnd = double.MaxValue;
HasEntryApplied = false;
}
private void setLifetimeFromEntry(LifetimeEntry entry)
{
Debug.Assert(entry == Entry);
base.LifetimeStart = entry.LifetimeStart;
base.LifetimeEnd = entry.LifetimeEnd;
}
}
}