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osu-lazer/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Types;
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using System;
using System.Linq;
using osu.Game.Audio;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRoll : TaikoHitObject, IHasEndTime
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{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
/// </summary>
private const float base_distance = 100;
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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/// <summary>
/// Numer of ticks per beat length.
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/// </summary>
public int TickRate = 1;
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/// <summary>
/// Number of drum roll ticks required for a "Good" hit.
/// </summary>
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public double RequiredGoodHits { get; protected set; }
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/// <summary>
/// Number of drum roll ticks required for a "Great" hit.
/// </summary>
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public double RequiredGreatHits { get; protected set; }
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/// <summary>
/// The length (in milliseconds) between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para>
/// </summary>
private double tickSpacing = 100;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / TickRate;
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RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
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}
protected override void CreateNestedHitObjects()
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{
base.CreateNestedHitObjects();
createTicks();
}
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private void createTicks()
{
if (tickSpacing == 0)
return;
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bool first = true;
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for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
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{
AddNested(new DrumRollTick
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{
FirstTick = first,
TickSpacing = tickSpacing,
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StartTime = t,
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IsStrong = IsStrong,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
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first = false;
}
}
}
}