2021-10-01 13:34:11 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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2021-10-01 15:31:11 +08:00
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using osu.Game.Database;
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2021-10-01 13:34:11 +08:00
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#nullable enable
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2021-10-01 15:31:11 +08:00
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namespace osu.Game.Rulesets
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2021-10-01 13:34:11 +08:00
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{
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/// <summary>
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/// A representation of a ruleset's metadata.
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/// </summary>
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2021-10-29 10:48:36 +08:00
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public interface IRulesetInfo : IHasOnlineID<int>
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2021-10-01 13:34:11 +08:00
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{
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/// <summary>
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/// The user-exposed name of this ruleset.
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/// </summary>
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string Name { get; }
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/// <summary>
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/// An acronym defined by the ruleset that can be used as a permanent identifier.
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/// </summary>
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string ShortName { get; }
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/// <summary>
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/// A string representation of this ruleset, to be used with reflection to instantiate the ruleset represented by this metadata.
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/// </summary>
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string InstantiationInfo { get; }
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2021-10-06 04:52:28 +08:00
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Ruleset? CreateInstance()
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{
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var type = Type.GetType(InstantiationInfo);
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if (type == null)
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return null;
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var ruleset = Activator.CreateInstance(type) as Ruleset;
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// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
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2021-10-04 15:55:16 +08:00
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// TODO: figure if we still want/need this after switching to realm.
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2021-10-01 13:34:11 +08:00
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// ruleset.RulesetInfo = this;
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return ruleset;
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}
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}
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}
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