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osu-lazer/osu.Game.Rulesets.Catch/Skinning/Default/DropletPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class DropletPiece : CompositeDrawable
{
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public DropletPiece()
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
InternalChild = new Pulp
{
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RelativeSizeAxes = Axes.Both,
AccentColour = { BindTarget = drawableObject.AccentColour }
};
if (HyperDash.Value)
{
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AddInternal(new HyperDropletBorderPiece());
}
}
}
}