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osu-lazer/osu.Game/Screens/Edit/Setup/SetupScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorRoundedScreen
{
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[Cached]
private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
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[Cached]
private SetupScreenHeader header = new SetupScreenHeader();
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
}
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[BackgroundDependencyLoader]
private void load(EditorBeatmap beatmap)
{
var sectionsEnumerable = new List<SetupSection>
{
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
new ColoursSection(),
new DesignSection(),
};
var rulesetSpecificSection = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateEditorSetupSection();
if (rulesetSpecificSection != null)
sectionsEnumerable.Add(rulesetSpecificSection);
Add(sections.With(s =>
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{
s.RelativeSizeAxes = Axes.Both;
s.ChildrenEnumerable = sectionsEnumerable;
s.FixedHeader = header;
}));
}
private class SetupScreenSectionsContainer : SectionsContainer<SetupSection>
{
protected override UserTrackingScrollContainer CreateScrollContainer()
{
var scrollContainer = base.CreateScrollContainer();
// Workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157)
// Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable.
scrollContainer.Margin = new MarginPadding { Top = 2 };
return scrollContainer;
}
}
}
}