1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 07:52:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

53 lines
1.9 KiB
C#
Raw Normal View History

2021-08-02 01:12:43 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModMuted : OsuModTestScene
{
/// <summary>
/// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track.
/// </summary>
2021-08-03 17:49:37 +08:00
[Test]
public void TestZeroFinalCombo() => CreateModTest(new ModTestData
2021-08-02 01:12:43 +08:00
{
Mod = new OsuModMuted
{
MuteComboCount = { Value = 0 },
},
2021-08-03 17:49:37 +08:00
PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
Player.ChildrenOfType<MetronomeBeat>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
2021-08-02 01:12:43 +08:00
});
/// <summary>
/// Ensures that copying from a normal mod with 0 final combo while originally inversed does not yield incorrect results.
/// </summary>
[Test]
public void TestModCopy()
{
OsuModMuted muted = null!;
AddStep("create inversed mod", () => muted = new OsuModMuted
{
MuteComboCount = { Value = 100 },
InverseMuting = { Value = true },
});
AddStep("copy from normal", () => muted.CopyFrom(new OsuModMuted
{
MuteComboCount = { Value = 0 },
InverseMuting = { Value = false },
}));
2022-11-25 00:15:11 +08:00
AddAssert("mute combo count copied", () => muted.MuteComboCount.Value, () => Is.EqualTo(0));
AddAssert("inverse muting copied", () => muted.InverseMuting.Value, () => Is.False);
}
2021-08-02 01:12:43 +08:00
}
}