1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:20:05 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

27 lines
874 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Replays;
2017-03-31 15:20:31 +08:00
using System.Collections.Generic;
2018-03-01 00:45:41 +08:00
using System.Linq;
2018-07-21 10:38:28 +08:00
using osu.Framework.Input.StateChanges;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2018-04-13 17:19:50 +08:00
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Taiko.Replays
2017-03-31 15:20:31 +08:00
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
2017-03-31 15:20:31 +08:00
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
2018-04-13 17:19:50 +08:00
2018-03-01 00:45:41 +08:00
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
2018-04-13 17:19:50 +08:00
protected override void CollectReplayInputs(List<IInput> inputs)
{
2020-07-22 18:53:45 +08:00
inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
}
2017-03-31 15:20:31 +08:00
}
}