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osu-lazer/osu.Game/Users/UpdateableAvatar.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Users
{
/// <summary>
/// An avatar which can update to a new user when needed.
/// </summary>
public class UpdateableAvatar : Container
{
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private Container displayedAvatar;
private User user;
public User User
{
get { return user; }
set
{
if (user?.Id == value?.Id)
return;
user = value;
if (IsLoaded)
updateAvatar();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAvatar();
}
private void updateAvatar()
{
displayedAvatar?.FadeOut(300);
displayedAvatar?.Expire();
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Add(displayedAvatar = new AsyncLoadContainer
{
RelativeSizeAxes = Axes.Both,
FinishedLoading = d => d.FadeInFromZero(200),
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Children = new[]
{
new Avatar(user) { RelativeSizeAxes = Axes.Both }
}
});
}
}
}