2018-04-13 17:19:50 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2018-08-03 15:11:38 +08:00
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using osu.Game.Rulesets.Judgements;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Objects;
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2018-08-03 15:12:38 +08:00
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using osu.Game.Rulesets.Objects.Types;
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2018-08-03 15:11:38 +08:00
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using osu.Game.Rulesets.Taiko.Judgements;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public abstract class TaikoHitObject : HitObject
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{
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/// <summary>
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/// Default size of a drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_SIZE = 0.45f;
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/// <summary>
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/// Scale multiplier for a strong drawable taiko hit object.
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/// </summary>
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public const float STRONG_SCALE = 1.4f;
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/// <summary>
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/// Default size of a strong drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
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/// <summary>
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/// Whether this HitObject is a "strong" type.
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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2018-08-15 08:12:29 +08:00
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public virtual bool IsStrong { get; set; }
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2018-05-17 12:35:06 +08:00
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2018-08-03 15:11:57 +08:00
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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if (IsStrong)
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2018-08-03 15:12:38 +08:00
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AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
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2018-08-03 15:11:57 +08:00
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}
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2018-08-06 10:50:18 +08:00
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public override Judgement CreateJudgement() => new TaikoJudgement();
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2018-08-03 15:11:38 +08:00
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2018-05-17 12:35:06 +08:00
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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2018-04-13 17:19:50 +08:00
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}
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}
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