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osu-lazer/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectCapturer.cs

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C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class HitObjectCapturer
{
public event Action<DrawableHitObject> HitObjectCaptured;
private readonly IEnumerable<DrawableHitObject> capturableHitObjects;
public HitObjectCapturer(IEnumerable<DrawableHitObject> capturableHitObjects)
{
this.capturableHitObjects = capturableHitObjects;
}
/// <summary>
/// Captures all hitobjects that are present within the area of a <see cref="Quad"/>.
/// </summary>
/// <param name="screenSpaceQuad">The capture <see cref="Quad"/>.</param>
/// <returns>If any <see cref="DrawableHitObject"/>s were captured.</returns>
public bool CaptureQuad(Quad screenSpaceQuad)
{
bool anyCaptured = false;
foreach (var obj in capturableHitObjects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)))
{
HitObjectCaptured?.Invoke(obj);
anyCaptured = true;
}
return anyCaptured;
}
/// <summary>
/// Captures the top-most hitobject that is present under a specific point.
/// </summary>
/// <param name="screenSpacePoint">The <see cref="Vector2"/> to capture at.</param>
/// <returns>Whether a <see cref="DrawableHitObject"/> was captured.</returns>
public bool CapturePoint(Vector2 screenSpacePoint)
{
var captured = capturableHitObjects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
if (captured == null)
return false;
HitObjectCaptured?.Invoke(captured);
return true;
}
}
}