1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 13:22:55 +08:00
osu-lazer/osu.Game/Overlays/Mods/ModPresetTooltip.cs

81 lines
2.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
2023-03-16 18:15:50 +08:00
public partial class ModPresetTooltip : VisibilityContainer, ITooltip<ModPreset>
{
protected override Container<Drawable> Content { get; }
private const double transition_duration = 200;
private readonly TextFlowContainer descriptionText;
public ModPresetTooltip(OverlayColourProvider colourProvider)
{
2024-07-29 18:14:07 +08:00
Width = 250;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 7;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6
},
Content = new FillFlowContainer
{
2024-07-29 18:14:07 +08:00
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
Spacing = new Vector2(7),
Children = new[]
{
descriptionText = new TextFlowContainer(f =>
{
f.Font = OsuFont.GetFont(weight: FontWeight.Regular);
f.Colour = colourProvider.Content1;
})
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
}
}
};
}
2023-03-16 18:15:50 +08:00
private ModPreset? lastPreset;
2023-03-16 18:15:50 +08:00
public void SetContent(ModPreset preset)
{
2023-03-16 18:15:50 +08:00
if (ReferenceEquals(preset, lastPreset))
return;
descriptionText.Text = preset.Description;
2023-03-16 18:15:50 +08:00
lastPreset = preset;
Content.RemoveAll(d => d is ModPresetRow, true);
2024-07-29 18:14:07 +08:00
Content.AddRange(preset.Mods.AsOrdered().Select(mod => new ModPresetRow(mod)));
}
protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
public void Move(Vector2 pos) => Position = pos;
}
}