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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Pippidon.Replays
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{
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public class PippidonAutoGenerator : AutoGenerator
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{
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protected Replay Replay;
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protected List<ReplayFrame> Frames => Replay.Frames;
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public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
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public PippidonAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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}
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public override Replay Generate()
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{
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Frames.Add(new PippidonReplayFrame());
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foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
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{
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Frames.Add(new PippidonReplayFrame
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{
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Time = hitObject.StartTime,
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Position = hitObject.Position,
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});
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}
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return Replay;
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}
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}
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}
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